The Academy Software Foundation is excited to announce the release of MaterialX v1.39.2, introducing support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Worley noise, shader generation optimizations, and much more.
The new Chiang Hair BSDF, contributed to the MaterialX project by NVIDIA and seen below in NVIDIA RTX, opens the door to the authoring of cross-platform, customizable hair shading models in MaterialX and OpenUSD.
And the new support for generic color ramps, contributed to the MaterialX project by Autodesk and seen below in Arnold for Maya, allows a new level of flexibility for color controls in MaterialX graphs.
Other key features include support for improved Worley noise, contributed by SideFX, and a cross-platform definition of the Disney Principled shading model, contributed by Lucasfilm.
The full list of new features may be found in the release notes for MaterialX v1.39.2, and we’re looking forward to support for MaterialX v1.39.2 in Pixar’s upcoming release of OpenUSD 25.02.
To learn more about the MaterialX project and its development roadmap, see the MaterialX Virtual Town Hall from Open Source Days 2024.