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Project Update: OpenVDB Version 9.0.0 Available Now; Introduces GPU Support AnnouncementsBlogOpenVDB

Project Update: OpenVDB Version 9.0.0 Available Now; Introduces GPU Support

Ray tracing in PBRT using NanoVDB OpenVDB – the Academy Award-winning C++ library for efficient representation and simulation of volumetric effects like water, fire, smoke, and clouds – has officially released version 9.0.0! This significant release introduces notable updates including: The official release of NanoVDB, which for the first time…
Shannon Deoul
November 8, 2021
Simon Yuen, NVIDIA Behind the ScreensBlog

Simon Yuen, NVIDIA

Simon Yuen Director, Graphics and AI NVIDIA Tell us a bit about yourself – how did you get your start in visual effects and/or animation?  I was in my third year in college, majoring in Computer Science and minoring in Art and at that point, I was not quite sure…
Shannon Deoul
October 19, 2021
Academy Software Foundation Announces Formation of Rust Working Group, Initial Release of OpenEXR Rust Binding AnnouncementsBlog

Academy Software Foundation Announces Formation of Rust Working Group, Initial Release of OpenEXR Rust Binding

The Academy Software Foundation (ASWF) is pleased to announce the formation of the Rust Working Group, dedicated to creating a foundation for C and Rust bindings for C++ libraries used by the media and entertainment industry. Rust is a fast and flexible open source programming language designed specifically for safe…
Shannon Deoul
October 13, 2021
Lessons from ASWF’s Careers in Film & Technology Webinar Series AnnouncementsBlogDiversity & Inclusion

Lessons from ASWF’s Careers in Film & Technology Webinar Series

Our recent Careers in Film + Technology webinar series gathered developers and engineers from top Hollywood studios to give students an inside look at different career paths in visual effects and animation. Curated by ASWF’s Diversity and Inclusion working group, the 6-part series fostered informative discussions about how the speakers…
rromoff
August 13, 2021
Academy Software Foundation Welcomes Maxon as a General Member AnnouncementsBlogMembersOpen Source Days

Academy Software Foundation Welcomes Maxon as a General Member

ASWF Now Counts 32 Members, Strengthening Open Source Tools Development and Industry Standards Los Angeles, CA (August 2, 2021) – Today the Academy Software Foundation (ASWF), the preeminent organization for open source software development in the motion picture and media industries, announced the addition of new general member: Maxon. The…
rromoff
August 3, 2021
Project Update: OpenEXR v3.1 Available Now OpenEXR logo on blue background with text "v3.1 Available now!" underneathAnnouncementsASWF ProjectsBlogOpenEXR

Project Update: OpenEXR v3.1 Available Now

OpenEXR,  the professional-grade, high-dynamic-range image storage format of the motion picture industry and a project at the Academy Software Foundation, has officially released version 3.1. This new version can be downloaded from https://github.com/AcademySoftwareFoundation/openexr/releases. OpenEXR v3.1 includes significant new features, including a new library, OpenEXRCore.This is the result of a significant…
rromoff
July 29, 2021
MaterialX Joins the Academy Software Foundation as a Hosted Project AnnouncementsASWF ProjectsBlog

MaterialX Joins the Academy Software Foundation as a Hosted Project

 Developed by Lucasfilm, MaterialX is the open standard for the transfer of rich material and look-development content between applications and renderers.  Los Angeles, CA (July 14, 2021) – The Academy Software Foundation (ASWF), the preeminent foundation for open source software development in the motion picture and media industries, today announced…
rromoff
July 14, 2021
Project Spotlight: Industry Support for OpenColorIO v2 ASWF ProjectsBlogOpenColorIO

Project Spotlight: Industry Support for OpenColorIO v2

Back in February, we officially released OpenColorIO (OCIO) v2 for download. A complete open-source color management solution for VFX and animation pipelines, OCIO is used widely across the film industry and this release was highly anticipated by artists, developers, and color scientists alike. This significant version update followed three years…
rromoff
July 8, 2021